This collection of work from many of the foremost experts in the field offers new information and ideas covering the current state of research in the field, new tools and approaches in the social sciences, decision-making techniques for business, and the application of simulation and gaming methods in education. The authors also examine the growing popularity of video games and assess both their positive and negative influences on society and learning. The overall thrust of the book is that the use of techniques such as agent-based modeling in fields as diverse as psychology and economics has tremendous potential to help both research and practice advance radically. Consequently, it is a work of groundbreaking originality.